Dev Log #5 - UI Update

This weekend I challenged myself to create a working demo with original assets. While I didn’t end up reaching my goal, I made some significant progress. This video showcases the updated UI with a more consistent style. It also shows the beginning of the dialogue system, which I have programmed to load dialogue sequences from XML files, making writing new dialogue very simple. I have also laid the groundwork for more customization to the dialogue, allowing for variable speeds for delivering dialogue, and I hope to showcase that soon.

You might have noticed the large triangle shape labeled “Mech” being controlled by the player. Well, the bulk of my work this weekend has been focused on the addition of 3D characters of variable sizes, which will represent the mechs that the characters control. For now, they act the same as any other character, but soon they will require a pilot to board them in order to be controlled. In the future, the bulk of the gameplay will rely on these mechs, with pilots entering and exiting them as the situation calls for.

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#4 - Fine-tuning Controls